The music in the game sounds just as good as the movie. In general, if you like the way the movie sounded, you'll like the way this game sounds. This is an instruction book you will likely want to read. While figuring out the general controls is simple enough, there is a lot of information pertaining to items available, different weapons, different characters, and the various levels amongst other things.
This game is a must have for any action-adventure or Star Wars gaming fan. The game plays wonderfully and offers a nice challenge for a wide variety of skill levels, yet is not overly difficult. Phantom Menace will keep you occupied for quite a while with the amount of levels available and the time it takes to finish them. Other than that, this game is loads of fun, which is why I give it a score of It echoes a simpler time when we could get ourselves lost in our own imaginations.
Admit it, you used to picture yourself in the cockpit of a X-Wing Fighter going after the Death Star or maybe just laying some ground fire around Yoda's little hut. Back then, the best way to find yourself as a character within George Lucas' galaxy was to daydream of snow-speeders on Hoth as you held tightly on to your little 6-inch action figures. With the recent release of Star Wars Episode 1: The Phantom Menace , kids today are lucky enough to have enough technology to get lost in the world of Star Wars Who's lucky enough to bring this to us?
George Lucas and his talented team at LucasArts. And believe-you-me, after watching the movie I HAD to have this game. The premise is quite simple -- even simpler if you have already seen the movie.
You have a podracer, you have a track, and you have to go around in a circle and hope to end up ahead of the pack. What's a podracer? Well, for the 17 of you that are going to wait to rent the movie on video, it's a futuristic version of the dogsled. Imagine two huge like engines tethered to your sled pod , held together by a plasma-energy beam.
Surprisingly, the design of these podracers "almost" makes sense. LucasArts also does a great job representing the physics that would be involved while playing the game. What's a podrace? Well, it's a race with You have these podracers and you race them against other podracers, um You have over 21 podracers to choose from.
All of these are distinct in their styling, handling and drivers. You get to race on multiple tracks strung across eight distinct planets, each with its own theme and style of racing. As you successfully finish each race, you will gain Trugats money that enable you to upgrade your podracer and prepare for the next race. Finish first and a new podracer is unveiled that you can use for future races. This is where the "storyline" in Racer starts to get iffy. You never really get a sense of belonging to your pilot or podracer.
Since you can choose from multiple pods and multiple pilots, it kind of lacks continuity. I would have liked to see the same pilot used and you be allowed to upgrade from there.
If you decided to try a different "character" from the movie, you could have chosen that pilot at the start of the career. How does it play? Simply put, if nothing else, Racer simulates speed better than any other game I have ever played.
It's a hard thing to describe in words As you may have read in my other reviews, I am a big fan of force-feedback. If implemented correctly, this can entrance me into a state where my joystick becomes an extension of my persona Racer does this oh-so-well and has now become my 'reference'?
I cannot believe how good Racer translates the physics and handling of the podracers through a simple joystick. From G-forces and failing engines to running smack-dab into a canyon wall, it's all there in its lap-slapping, wrist-wreaking glory. The interface for preparing for a race, upgrading your podracer, and just about anything other than actually racing is confusing as all get out.
At first, before reading the manual, I would just get mad and go on to the next race. After reading the manual, it started to make sense You see, in some menus you need to use the mouse; in others, the keyboard; in others only the game controller seems to work. I ended up juggling so many peripherals around to upgrade my pod that I wound up ctrl-alt-elbowing my way into a frenzy. Coincidently, LucasArts posted a little blurb on their support site about this shortcoming.
What's their answer? Allow me to quote: "For navigating through the interface we recommend using the keyboard and mouse; joysticks, gamepads and wheels are not fully supported for the Front End interface. You can interact with some items using the mouse and others with the keyboard. We recommend exploring the various menus thoroughly to find a method of getting around that suits you best. I need to explore and see which controls work and which do not? Funny how when I get stuck, it's the joystick that gets me out of the jam -- something that isn't "fully supported.
I'll admit though, once you "explore" and "memorize" how to get through various screens, there is a lot to be done. The interface provides a lot of flexibility, but isn't fully realized compared to the quality of the race sequences. So the game goes like this: Race, win, race, win, upgrade, race, lose, upgrade, re-race, win, and so on.
The difficulty goes from absurdly easy to pretty challenging with little in between. You actually "desire" to get to the next track to see what LucasArts is going to throw at you. Although I am still struggling in the final stages of the Galactic Circuit, I have many friends who have since finished the game.
What is there to do at this point? You either shelve it or play on the net, right? If you are lucky enough to have a LAN available, the game can be quite fun to play against friends or foes.
Multiplayer mode supports up to eight podracers which would be quite a blast, I bet Reviewer's Note: The 'force'? I could not for the life of me get my home network up and running. I am suspecting Bantha fodder, but I have used too many geeky Star Wars terms in this review already. Graphically, this game has very few equals. If you slow the podracer down, you may notice some minor graphical glitches Since this wasn't made to be perused at anything less than mph, trust me when I say you won't notice.
If you do notice, well, you must be one of those 3D rendering vs. Each planet, each track, is exquisitely rendered with tons of eye-candy and if you spend too much time gawking -- well, trust me when I say that at mph you need to be looking at the road ahead instead of the pretty countryside.
You can drive your podracer from one of four different views. This is where complete and utter Star Wars -Geek-Immersion comes in. Turn out your lights, crank up the rear speakers, and choose the 'driver's seat'? It left me speechless. The only oddity for me was the garish low-resolution map overlay that appears on your Heads Up Display. Everything else in Racer 's podracing sequences is so beautiful that this fluorescent green eyesore really stands out.
Thankfully, LucasArts allows you to change this to a more suitable progress-bar view that is more helpful in the long run. Oh, and get this: The game has the ever-so-popular "lens flare. I am just happy that Racer allows you to turn it off. One thing that Racer does right is to immerse you in an audible world so convincing that you'd swear you are either in the theater all over again or actually racing down a canyon.
It's hard to describe how sweet this game sounds when you have properly set up surround sound on your PC. Game Center Challenge friends and check leaderboards and achievements. Family Sharing With Family Sharing set up, up to six family members can use this app.
Featured In. More By This Developer. Outwit Your Friends. Scribblenauts Unlimited. Injustice 2. You Might Also Like. Ninja Turtles: Legends. Batman - The Telltale Series. Power Rangers: Legacy Wars. The DOS version requires a or better. Since source code is available, Super Star Trek can be compiled for virtually any system having a C compiler and sufficient memory for execution which isn't much by today's standards!
I would suggest using the linux. The Windows Console has been recompiled using Visual Studio and now works better.
All versions have an executable program as well as a documentation file, SST. The SST. These are the voyages of the Starship Enterprise. Its 5-year mission: To seek out new life and new civilizations, to explore brave new worlds, to boldly go where no one has gone before.
Their role in space is that of explorers as well as a military presence. The Enterprise routinely encounters strange adventures and bizarre situations, each laid out as a separate "episode" which must be played in order. The first episode involves the USS Enterprise being called to a world to investigate strange "demons" have appeared from the mines and begun attacking the settlers. Strange things are happening in distant space, such as dead planets spawning life and WW1 planes in outer space.
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